July 4, 2014

Freestyle renders of a 3D scanned ram skull

Filed under: Blender, Freestyle — blenderyard @ 4:20 PM

The following images are Freestyle renders of a 3D scanned ram skull model (available at the Ten24 3D Scan Store).  The rendering was done with Blender 2.71.  Short hatching-like lines are suggestive contours smoothed by the Bezier Curve geometry modifier and tapered by the Along Stroke thickness modifier.






  1. Wonder full result. And made my think. Could be possible to have FS baking all those strokes? I’m pretty sure I saw an script or something to do that a time ago but I can not find it.

    Comment by Vicente C — July 5, 2014 @ 3:56 PM

    • I am not aware of such functionality implemented, but technically it should be possible since Freestyle lines are part of the Combined pass.

      Comment by blenderyard — July 6, 2014 @ 6:11 AM

  2. Very Good. How you do that?

    Comment by Raiom Sarmento — February 21, 2016 @ 11:40 PM

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