Blenderyard

July 4, 2014

Freestyle renders of a 3D scanned ram skull

Filed under: Blender, Freestyle — blenderyard @ 4:20 PM

The following images are Freestyle renders of a 3D scanned ram skull model (available at the Ten24 3D Scan Store).  The rendering was done with Blender 2.71.  Short hatching-like lines are suggestive contours smoothed by the Bezier Curve geometry modifier and tapered by the Along Stroke thickness modifier.

ram_skull_output1_tn

ram_skull_output2_tn

ram_skull_output3_tn

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3 Comments »

  1. Wonder full result. And made my think. Could be possible to have FS baking all those strokes? I’m pretty sure I saw an script or something to do that a time ago but I can not find it.

    Comment by Vicente C — July 5, 2014 @ 3:56 PM

    • I am not aware of such functionality implemented, but technically it should be possible since Freestyle lines are part of the Combined pass.

      Comment by blenderyard — July 6, 2014 @ 6:11 AM

  2. Very Good. How you do that?

    Comment by Raiom Sarmento — February 21, 2016 @ 11:40 PM


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